# attach, detach, re-attach a prop to a moving bone
model M jimmybase.grn
seq S M
anim A jimmydance.grn
add C S A
model G gun.grn
seq GS G
advance 0.1
attach GS 0 S Bip01~R~Hand
advance 0.1
detach GS
advance 0.3
bones S
bones GS
attach GS 0 S Bip01~R~Hand
bones GS
advance 0.1
bones S
bones GS
render GS 0x3f
