# level game types and CLoadLevel (game/src/levels) - shared globals they use
# address kind type [name]      kinds: ptr (pointer slot), ptrarray, val (value in g_data), array

# The view C2DInGameMenu puts back (when g_view_restore is set) after a fade; CLoadLevel's
# constructor clears it, its touch sets g_view_restore when the exit fades out.
0x54a480 val float g_view_restore_x
0x54a484 val float g_view_restore_y
0x54a488 val float g_view_restore_z
0x54a490 val float g_view_restore_ax
0x54a494 val float g_view_restore_ay
0x54a498 val bool g_view_restore
