# several characters and props side by side, each with its own animation
model H hermanbase.grn
seq HS H
anim HA hermanRUN.grn
add HC HS HA
param HC 3 9999
model R RAPTORBase.grn
seq RS R
anim RA RAPTORrun.grn
add RC RS RA
param RC 3 9999
model N nummeybase.grn
seq NS N
anim NA nummeyflipsinair.grn
add NC NS NA
model C cindybase.grn
seq CS C
anim CA cindywalk.grn
add CC CS CA
param CC 3 9999
model U Mummybase.grn
seq US U
anim UA Mummyswing.grn
add UC US UA
model X museumbase.grn
seq XS X
anim XA museumexplode.grn
add XC XS XA
model G goddbase.grn
seq GS G
anim GA goddjump.grn
add GC GS GA
textures 1
render HS 0x3b
render RS 0x3b
render NS 0x3b
render CS 0x3b
render US 0x3b
render XS 0x3b
render GS 0x3b
advancen 3 0.033333
render HS 0x11
render RS 0x11
render NS 0x11
render CS 0x11
render US 0x11
render XS 0x11
render GS 0x11
advancen 25 0.033333
render HS 0x11
render RS 0x11
render NS 0x11
render CS 0x11
render US 0x11
render XS 0x11
render GS 0x11
bones GS
bones XS
advancen 300 0.033333
render HS 0x11
render RS 0x11
render NS 0x11
render CS 0x11
render US 0x11
render XS 0x11
render GS 0x11
