# one model, one animation played once at the game's frame rate, textures, bone lookup
model M jimmybase.grn
seq S M
render S 0x3b
textures 100
render S 0x3b
anim A jimmydance.grn
add C S A
param C 3 1
getparam C
advance 0.033333
render S 0x11
advance 0.033333
render S 0x11
advance 0.05
render S 0x3b
bones S
advance 0.1
advance 0.1
render S 0x11
advance 0.7
expired C
render S 0x11
advance 0.5
expired C
render S 0x11
bones S
boneindex S Bip01~R~Hand
boneindex S nothere
model G gun.grn
seq GS G
textures 200
render GS 0x3b
attach GS 0 S Bip01~R~Hand
advance 0.1
render GS 0x11
render S 0x11
