# C3DSprite / C3DSpriteType / C3DPermanentSprite / C3DTriggerType: globals they use
# address kind type [name]      kinds: ptr (pointer slot), ptrarray, val (value in g_data), array
0x4f83e4 val bool g_cutscene_skipped        # set by the cut-scene cameras when the player skips one; cleared by C3DTriggerType's constructor and CallNextTrigger("DEFAULT")
