# CEditor (game/src/CEditor*.cpp) - shared globals it uses; editor-owned ones are real variables in CEditor.h
# address kind type [name]      kinds: ptr (pointer slot), ptrarray, val (value in g_data), array
0x4f5410 array char g_editor_menu           # 32-byte entries "Select Object", ... "" (exe data)
0x4f56b0 array char g_editor_toggles        # 32-byte entries "Sky", "Far Plane", ... ""
0x4f2928 array char g_object_catalogue      # {int id; char class[32]} x 0x24, id -1 ends
0x4f3a78 array char g_level_table           # {int id; char file[32]} x 0x24, id -1 ends (VR08.gam ... "")
0x509834 val char g_mouse_down              # omsg_Event 1/2
0x50993a val char g_mouse_rdown             # omsg_Event 3/4
0x50993c val char g_mouse_captured          # 0x46a400

