# openMERC GFX-modern (r_om_tess): Ghoul models that are round in truth and are drawn curved (PN tessellation of
# the whole model, as characters are). One part of a texture path per line, compared in upper case: a model folder
# with its trailing slash. Flat faces with their own normals stay flat; a model whose smoothed normals belong to a
# box would swell - keep such models out. Lines after '#' are comments.

# barrels, bins, baskets
objects/generic/barrel_burning/
objects/generic/barrel_chemical/
objects/generic/trashcan_barrel/
objects/generic/waste_basket/
objects/generic/trash_ashtray/
objects/newyork/trashcan/
objects/iraq/basket/

# cylinders and cones
objects/generic/fire_extinguisher/
objects/generic/fire_hydrant/
objects/generic/orange_cone/
objects/generic/soda_can/
objects/generic/tank_gas/
objects/generic/tank_propane/
objects/generic/urn/
objects/generic/table_round/
objects/newyork/gumball/
objects/uganda/rocket_core/
objects/uganda/rocket_engine/
objects/castle/cannon/

# pots, bowls, spheres
objects/iraq/pottery/
objects/iraq/fruit_melon/
objects/iraq/fruit_orange/
objects/tokyo/bowl/
objects/tokyo/gong/
objects/castle/globe/

# lamps (their painted beams and halos are never tessellated)
objects/light/caged/
objects/light/hanging/
objects/light/lamp_hang/
objects/light/lantern/
objects/light/lantern2/
objects/light/lantern3/
objects/light/candle/
objects/light/candle2/
objects/light/street_old/

# thrown
items/projectiles/grenade
