# l4_ballcourt: --spawn -20300,14700,3484,-90 --no-cinematics, between pole 6503 and pole lever 6502.
# Pole 6503 picked up (Interact: its hosted_pickup clip) and inserted into lever 6502 (graph 0 -> 1; STATE 1 adds its
# multibody 79 watch on the slider), then push block 6504 (a body on its three-axis joint, gripped by its push / pull
# record: docs/GAMEPLAY.md "Push and pull objects") pushed the way she faces (gaining 212 units/s^2: about 1690 units
# in 4 s, to x -20314, y 14831) and across the court (about 465 units in 2.1 s) until it stands under the pole
# (x -20060, y 14442).
# Then, from where the push left her at the block's face: a jump hurdles onto it (its model's ledge loop, 410.8 up,
# hurdle_ground_attach_mid), a standing jump on its top leaps to the inserted pole (parallel hang); her weight slides the
# lever to -600 and door 6505 rises 1200 on its cylindrical joint (twice the drop). The two jumps are hand-appended
# (1.1 s and 4.6 s after the push's release).
# Recorded by ou-game --autopilot (docs/GAMEPLAY.md "Receptacle replays"), plan:
#   engage 6503 walk / press / wait 3 / engage 6502 walk / press / wait 3 / go -21950 14750 60 / go -22350 14650 60 /
#   go -22166 14173 25 walk / face 24 / push 1 0 4.85 / wait 1 / go -20650 14920 40 walk / go -20458 15053 20 walk /
#   face -62 / push 1 0 2.94 / wait 0.5
# Re-recorded on the merged run-start / jump take-off timing (docs/REFERENCE_COMPARISON.md M13 / M94): the plan's
# `face` steps stop her within 8 degrees in 5.7-degree turns, and the earlier `face 21` now left her at 13.6 degrees
# (16.9 before), the block 95 units south of its mark. The aims are retuned (she faces 19.3 and -56.9 degrees) and
# the second push is longer for the longer way; the block ends 17 / 11 units from where it stood before.
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