# Dependencies and builds (every workspace member: redotcom's packages, landing, shared)
node_modules/
dist/
*.tsbuildinfo

# Game data extracted from the owner's disc by `npm run extract-maps`, and everything the tools and
# the tests write beside it. No SOCOM II asset is ever committed: the viewer decodes your own disc.
/redotcom/public/maps/
/redotcom/test-fixtures/
test-results/
playwright-report/
*.log

# The landing site's game-derived and build-time inputs (web/landing/README.md, "Build inputs"): the menu movie and
# the HUD sounds rendered from the disc and the audio fixtures, the story copied from docs/story, the page generated
# from docs/STORY.md, the viewer build copied in by deploy.sh, and the owner's local artwork and goldens.
/landing/public/media/
/landing/public/story/
/landing/public/sfx/
/landing/public/img/logo.webp
/landing/public/img/intel.jpg
/landing/public/img/share.jpg
/landing/story.html
/landing/map-viewer/
/landing/art/
/landing/e2e/goldens/home-*
/landing/e2e/goldens/story-*
release.tgz
