gGameState = 0x8008FDD4; // fields: unk20(55), unk2C(28), unk42(28), unk2B(25), unk3E(14), unk8(13), unk41(12), unk3F(11)
gObjects   = 0x800CC2D0; // stride 812 (0x32C)

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# D_800D23B0  (182 refs)
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# D_800D1891  (111 refs)
# D_800BE628  (107 refs)
# D_800BE616  (100 refs)
# D_8008FD8C  (92 refs)
# D_800C35EA  (88 refs)
