# Build
build/
out/
cmake-build-*/
CMakeUserPresets.json
*.obj
*.o
*.pdb
*.ilk
*.exp
*.lib
*.a
*.dll
*.exe
target/
# Generated from the user's game: never commit
generated/
*.nup
*.nso
*.nca
romfs/
exefs/
*_pipelines.bin
*_shaders.bin
*_programs.bin
*_prepared.bin
*.spv
image.bin
user/
# Ghidra / REA
*.gpr
*.rep/
*.lock
*.lock~
rea-snapshots/
# Tools
__pycache__/
*.pyc
.vs/
.vscode/
.idea/
*.log

# Engine (Hookshot import): work folders, caches, and build outputs
engine/work/
engine/build/
engine/build-linux/
work/
gen/
image/
*.bin
*.keys
*.nsp
*.xci
*.nsz
*.xcz
*.sha1
*.so
!profile/pipeline_states.bin
