# New town (run.ps1's deterministic seed/clock) -> walk/run south over the river -> the museum,
# checking the position on the HUD map on the way (Map button `@0.578/0.82`, B closes). Indoors
# (museum hall, Blathers) from about frame 16660. Verified 2026-10-28; with another seed or clock
# the town differs and this walk does not fit.
include new_game.txt
15100:STICKLEFT*50
+60:STICKDOWN+B*150
+160:STICKRIGHT+B*50
+60:STICKDOWN+B*120
+130:STICKLEFT+B*12
+22:STICKDOWN+B*200
+210:@0.578/0.82
+20:A
+90:B
+60:STICKRIGHT+B*70
+80:STICKDOWN+B*110
+120:STICKLEFT+B*70
+80:@0.578/0.82
+20:A
+90:B
+60:STICKLEFT*30
+40:STICKUP*200
+260:@off
