# Shadow of a wandering visitor outside the view (branch shadow-casters-2; docs/RENDERING.md
# "Shadows of objects outside the view"), CF_FIXTURE=user-town-clean, CF_RNG_SEED 12345678, 07:30:
# the town's visitor that day (d_a_npc_sp_roranNP = module 57, model cml, an NPC the game keeps
# shown outside its window) is found by its actor; the player is put 430 units west of it, so it is
# just outside the game's NPC window (x +-416 around the camera's point) and its morning shadow falls
# west into the view. Again a few times (it wanders), then a few steps east: it comes into the view
# (120 fps: no pop), and back. Evening: shadow_casters_visitor_pm.txt (430 units east).
include warp.txt
+1600:WARP=town.plaza
after link d_bgo_drawNP 3
+300:TP=mod57:-430/0
+500:TP=mod57:-430/0
+500:TP=mod57:-430/0
+500:STICKRIGHT*30
+300:STICKRIGHT*30
+300:STICKLEFT*60
