# Shadows of villagers outside the view (branch shadow-casters-2; docs/RENDERING.md "Shadows of
# objects outside the view"), CF_FIXTURE=user-town-clean: warp to the plaza, then (with
# CF_TELEPORT=5800:mod22#0:-560,140, the player 560 units west of the plaza's villager, the first
# d_a_npc_outNP actor; route items cannot carry '#') stand still while the villager is just outside
# the game's NPC window (x +-416 around the camera's point) on the east: in the morning (sun in the
# east) its shadow falls west into the view. Then step west (the villager further out), and east
# toward it until it walks into the view (120 fps: no pop). Evening: CF_TELEPORT=5800:mod22#0:560,140
# and the sticks mirrored (shadow_casters_npc_pm.txt). Villagers inside their houses are not shown
# by the game (NPC + 0x1C38 = 0) and cast nothing either way.
include warp.txt
+1600:WARP=town.plaza
after link d_bgo_drawNP 3
+1500:STICKLEFT*60
+600:STICKRIGHT*150
+400:STICKRIGHT*150
