# Shadows of objects outside the view (branch shadow-casters; docs/RENDERING.md "Shadows of objects
# outside the view"), CF_FIXTURE=user-town-clean: warp to the plaza in front of the town hall, then
# walk slowly west, east, north and south with pauses, so trees, the town hall and the houses
# leave the view at every edge. Run in the morning (CF_CLOCK_START ... 07:30, sun in the east:
# shadows fall west / north-west) and in the evening (16:30-17:00, sun in the west). Items timed
# from the arrival after the warp (the town reloads: d_bgo_drawNP #3).
include warp.txt
+1600:WARP=town.plaza
after link d_bgo_drawNP 3
+300:STICKLEFT*300
+420:STICKRIGHT*600
+720:STICKLEFT*300
+420:STICKUP*260
+380:STICKDOWN*520
+640:STICKUP*260
+380:STICK=0.7/0.7*240
+360:STICK=-0.7/-0.7*480
