# The river by warp (saved town CF_FIXTURE=user-town; walking version: river.txt): continue,
# WARP to the east bank of the main river on the lower terrace below the waterfall (user-town
# position 1880,28,2000; a stage change, the town reloads: link d_bgo_drawNP #3), look at the
# falls, walk down the bank towards the sea and back.
include warp.txt
+1600:WARP=town@1880/28/2000
after link d_bgo_drawNP 3
+300:STICKLEFT*20
+200:STICKDOWN*250
+280:STICKLEFT*15
+120:STICKUP+B*200
