# Leaving the house at a low sun / moon (branch player-shadow; docs/RENDERING.md "The player's
# shadow at a grazing light"): CF_FIXTURE=user-town-clean, Env CF_FF=1-4400;CF_GIVE_ITEM=5600:AC9C
# (the wizard's cap, as in the user's clip) + CF_CLOCK_START (the user's "2026-11-11 18:05"). The cap
# on (face_shadow_hat.txt), into the house's main room, out through the door (the town loads:
# d_bgo_drawNP #3), then the player stands in front of the house facing the camera (+300 .. +900),
# turns left / right a little and stands again.
include face_shadow_hat.txt
+300:WARP=house1
after link d_bgi_drawNP 2
+300:TP=256/0/360
+40:STICKDOWN*200
after link d_bgo_drawNP 3
+60:STICKDOWN*8
+900:STICKLEFT*4
+300:STICKRIGHT*4
+300:STICKDOWN*4
