# Performance route (branch stutter-ao; docs/RENDERING.md "Stutters at 4K with Enhanced lighting"),
# CF_FIXTURE=user-town-clean: continue, walk/run around the town (~40 s), warp into the player's
# house (furniture lights) and walk around the room without leaving it (~30 s), warp to the plaza
# in front of the town hall and run around it (~30 s). About frame 12500 at the end.
include warp.txt
+1400:STICKDOWN*180
+200:STICKLEFT+B*200
+220:STICKUP+B*200
+220:STICKRIGHT+B*300
+320:STICKDOWN+B*150
+200:STICKLEFT+B*300
+320:STICKUP+B*300
+320:STICKRIGHT+B*200
+400:WARP=house1
after link d_bgi_drawNP 2
+200:STICKUP*120
+150:STICKLEFT*80
+100:STICKRIGHT*160
+180:STICKLEFT*80
+100:STICKUP*40
+80:STICKRIGHT*120
+150:STICKLEFT*60
+600:WARP=town.plaza
after link d_bgo_drawNP 3
+200:STICKRIGHT+B*200
+220:STICKDOWN+B*150
+200:STICKLEFT+B*300
+320:STICKUP+B*300
+320:STICKRIGHT+B*200
