# The museum by warps (saved town CF_FIXTURE=user-town; walking version: museum.txt): continue,
# then lobby (Blathers) -> a painting room -> The Roost (Brewster) -> the observatory (Celeste),
# each loaded by WARP (docs/WARPS.md) and looked around in. Room loads: d_bgi_drawNP #2..#5 (#1 is
# Rover's bus in the continue).
include warp.txt
+1600:WARP=museum
after link d_bgi_drawNP 2
+300:STICKUP*50
+120:WARP=museum.art
after link d_bgi_drawNP 3
+300:STICKRIGHT*60
+120:WARP=museum.cafe
after link d_bgi_drawNP 4
+300:STICKLEFT*60
+120:WARP=museum.observatory
after link d_bgi_drawNP 5
+300:STICKRIGHT*40
+80:STICKLEFT*40
