# The museum (saved town CF_FIXTURE=user-town): continue, the player is moved (TP token) in front of
# the museum (structure type 0100 of d_a_str_fieldNP, town position 2800,84,1168) and walks in.
# Lobby (Blathers) -> right wing (an exhibit room, empty in this town) -> lobby -> left door =
# Brewster's cafe "The Roost" (Brewster, K.K.'s module linked) -> lobby -> stairs at the back left
# = the observatory (Celeste). Lobby positions: entry 260,56,484; side doors at x 126 / 394,
# z ~370; stairs 143,56,95. Verified 2026-11-03 (branch routes-2).
include continue_any.txt
after link d_bgo_drawNP 2
+1400:TP=mod102t0100:0/60
+60:STICKUP*60
# Lobby: up past the mat, right into the right wing.
after link d_bgi_drawNP 2
+200:STICKUP*50
+70:STICKRIGHT*250
# Right wing: look, walk around, back out to the left.
after link d_bgi_drawNP 3
+250:STICKUP*60
+100:STICKDOWN*60
+100:STICKLEFT*200
# Lobby (at the right door): across to the left door = the cafe.
after link d_bgi_drawNP 4
+250:STICKLEFT*300
# The Roost: around the room, out through the door on the right.
after link d_bgi_drawNP 5
+300:STICKLEFT*60
+100:STICKRIGHT*200
# Lobby (at the left door): up and left to the stairs = the observatory.
after link d_bgi_drawNP 6
+300:STICKUP*120
+150:STICKLEFT*120
+150:STICKUP*200
# Observatory (Celeste), stays there.
after link d_bgi_drawNP 7
+300:STICKRIGHT*40
+80:STICKLEFT*40
