# Looking at the sky (D-pad Up) on a slope, at a cliff edge and at the beach, walking and running in
# between (branch wfx-sky: Enhanced world's particle centre must not move as the camera looks up).
# CF_FIXTURE=user-town-clean. Upper level at x 1100 walking south down the slope; x 1400 a few
# steps south to the upper level's edge; then the beach by warp (the town reloads: d_bgo_drawNP #3).
include warp.txt
+1500:TP=1100/84/2250
+60:STICKDOWN*220
+260:UP*200
+260:STICKUP*100
+160:UP*200
+260:STICKRIGHT+B*120
+200:TP=1400/84/2250
+60:STICKDOWN*45
+120:UP*200
+260:STICKLEFT*60
+120:WARP=town.beach
after link d_bgo_drawNP 3
+300:STICKDOWN*40
+120:UP*200
+260:STICKRIGHT+B*160
+200:UP*200
+260:STICKLEFT*100
