# Indoor lighting (docs/RENDERING.md "Indoor lighting"), CF_FIXTURE=user-town-clean, night.
# Items are put into the house's item grid before the warp: the main room's back row (the box's
# row) starts at 0x90E94B80, u16 per tile (code 0x9000 + 4 x item number, 0xFFF1 empty), index 12 =
# the box at x 208, index 15 = the tape deck at x 304, 32 units per tile. FTR switches every
# furniture of an item.
# A red and a blue light side by side, their pools blending (purple between): the lovely lamp (A31,
# pink-red shade, code B8C4) at index 13 (x 240) and the blue lava lamp (B48, code BD20) in place of
# the tape deck (index 15, x 304); the candle stays off.
include warp.txt
+1000:POKE=90E94B9A/B8
+1:POKE=90E94B9B/C4
+1:POKE=90E94B9E/BD
+1:POKE=90E94B9F/20
+597:WARP=house1
after link d_bgi_drawNP 2
+300:TP=256/0/440
+40:STICKUP*2
+360:FTR=A31/1
+100:FTR=B48/1
