# Indoor lighting (docs/RENDERING.md "Indoor lighting"), CF_FIXTURE=user-town-clean, night.
# Items are put into the house's item grid before the warp: the main room's back row (the box's
# row) starts at 0x90E94B80, u16 per tile (code 0x9000 + 4 x item number, 0xFFF1 empty), index 12 =
# the box at x 208, index 15 = the tape deck at x 304, 32 units per tile. FTR switches every
# furniture of an item.
# The candle plus regal lamps (9E8, B7A0) at indices 10, 13 and 14 (x 144, 240, 272); index 10 does
# not take in this fixture (no actor), so two lamps.
include warp.txt
+1000:POKE=90E94B94/B7
+1:POKE=90E94B95/A0
+1:POKE=90E94B9A/B7
+1:POKE=90E94B9B/A0
+1:POKE=90E94B9C/B7
+1:POKE=90E94B9D/A0
+595:WARP=house1
after link d_bgi_drawNP 2
+300:TP=256/0/440
+40:STICKUP*2
+360:FTR=C45/1
+500:FTR=9E8/1
