# Fishing at the sea: rod (first free slot 0.56/-0.26) -> Carry, warp to the beach, walk to the
# water, then stand 110 units north of a fish shadow (its position at 0x90537384, found in a
# CF_MEM_DUMP of the same route and seed), face the sea, cast; CF_AUTO_A_MOTOR answers the bite.
# Env: CF_FF=1-4400;CF_GIVE_ITEM=5600:CEA4;CF_AUTO_A_MOTOR=4 (fish shadow addresses for user-town-clean and run.ps1's seed; branch test-gameplay-2)
include continue_any.txt
5240:A
+60:A ~6
after link d_bgo_drawNP 2
+1400:@-0.82/0.82
+30:A
+200:@0.56/-0.26
+60:A
+150:@0.77/-0.38
+60:A
+150:@off
+100:B
+100:WARP=town.beach
after link d_bgo_drawNP 3
+300:STICKDOWN*120
+200:TP=addr90538424:0/-110
+5:STICKDOWN*3
+40:A
+700:A
+150:B ~3
+200:TP=addr90538424:0/-100
+5:STICKDOWN*3
+40:A
+700:A
+150:B ~3
+200:TP=addr90538424:20/-110
+5:STICKDOWN*3
+40:A
+700:A
+150:B ~3
+200:TP=addr90537384:0/-110
+5:STICKDOWN*3
+40:A
+700:A
+150:B ~3
+200:TP=addr90538424:0/-110
+5:STICKDOWN*3
+40:A
+700:A
+150:B ~3
+200:TP=addr90537384:0/-110
+5:STICKDOWN*3
+40:A
+700:A
+150:B ~3
+200:TP=addr90538424:-20/-110
+5:STICKDOWN*3
+40:A
+700:A
+150:B ~3
+200:TP=addr90537384:0/-100
+5:STICKDOWN*3
+40:A
+700:A
+150:B ~3
