# Face shadows indoors (branch face-shadow): the wizard's cap on (face_shadow_hat.txt), then the
# player's house main room (room key light: from the left by day, overhead at night), the player
# in the middle of the room, standing, walking toward the camera, left, right, with pauses.
# Items after the room loads (d_bgi_drawNP #2): +300 stand, +600 toward, +900 left, +1200 right,
# +1500 toward.
include face_shadow_hat.txt
+300:WARP=house1
after link d_bgi_drawNP 2
+300:TP=256/0/360
+40:STICKDOWN*6
+560:STICKDOWN*20
+300:STICKLEFT*60
+300:STICKRIGHT*60
+300:STICKDOWN*20
