# Shadows on the player's face under a hat (branch face-shadow; docs/RENDERING.md "Character
# shadow cascade"), CF_FIXTURE=user-town-clean, Env CF_FF=1-4400;CF_GIVE_ITEM=5600:AC9C: the
# wizard's cap on (face_shadow_hat.txt), then in town at the house the player stands still, walks
# toward the camera (face in view), stands, walks left / right / toward the camera again with
# pauses (7600 toward, 7900 left, 8200 toward, 8500 right, 8800 toward, 9100 a long walk toward
# the camera). Pair with CF_SUN_HOUR (12: the sun behind the camera; 9 / 15: from the side) and
# CF_RENDER_SCALE=4.7369 for true 4K shots; CF_SHOT_RUN for every present (in-betweens).
include face_shadow_hat.txt
+300:STICKDOWN*24
+300:STICKLEFT*90
+300:STICKDOWN*12
+300:STICKRIGHT*90
+300:STICKDOWN*12
+300:STICKDOWN*160
+400:STICKUP*6
