# Continue a saved town, insensitive to load timing: the pointer points away, so A always takes the
# highlighted (first) choice of Rover's questions ("Yeah!", then the first saved player), and A is
# pressed every 40 frames until 5200 ("Preparing saved data" ends anywhere from frame 3550 to past
# 4000, depending on machine load). With the user-town fixture (CF_FIXTURE=user-town) the player
# then stands at the door of their house. Time town actions from the arrival:
#   after link d_bgo_drawNP 2      (#1 = the title's town, #2 = arrival in the saved town)
#   +1400:...                      (past the last A of this file)
# continue.txt's pointer clicks depend on when each choice box appears, so it can end in another
# dialogue branch on a busy PC. Verified 2026-10-28.
1000:@off
1300:A
+40:A ~97
