# City shops by warps, part 1 (saved town CF_FIXTURE=user-town; walking version: city_shops.txt):
# continue, then GracieGrace (Labelle's greeting) -> Lyle's HRA office -> Club LOL ticket hall ->
# the Club LOL stage, each loaded by WARP straight from the room before (docs/WARPS.md). B advances
# the shopkeepers' greetings. Room loads: d_bgi_drawNP #2..#5 (#1 = Rover's bus in the continue).
include warp.txt
+1600:WARP=city.gracie
after link d_bgi_drawNP 2
+300:B ~6
+200:STICKUP*60
+100:WARP=city.hra
after link d_bgi_drawNP 3
+300:B ~6
+200:STICKUP*60
+100:WARP=city.theatre
after link d_bgi_drawNP 4
+300:B ~6
+200:STICKUP*60
+100:WARP=city.theatre_show
after link d_bgi_drawNP 5
+300:B ~6
+200:STICKDOWN*30
