# City shops by warps, part 2 (saved town CF_FIXTURE=user-town; walking version: city_shops2.txt):
# continue, then Shampoodle (Harriet) -> Katrina's -> Crazy Redd's -> Lyle's auction house, each
# loaded by WARP straight from the room before (docs/WARPS.md); B advances the greetings. Room
# loads: d_bgi_drawNP #2..#5 (#1 = Rover's bus in the continue).
include warp.txt
+1600:WARP=city.shampoodle
after link d_bgi_drawNP 2
+300:B ~6
+200:STICKUP*40
+100:WARP=city.katrina
after link d_bgi_drawNP 3
+300:B ~6
+200:STICKUP*40
+100:WARP=city.redd
after link d_bgi_drawNP 4
+300:B ~6
+200:STICKUP*40
+100:WARP=city.auction
after link d_bgi_drawNP 5
+300:B ~6
+200:STICKDOWN*30
