# City shops, part 2 (saved town CF_FIXTURE=user-town): Kapp'n's bus (city_bus.txt), then the
# player is moved (TP token) to each door, presses A to open it (these doors need A): Shampoodle
# (Harriet's greeting) -> Katrina's fortune shop -> Crazy Redd's back door (his doorman turns a
# non-member away: the shop itself needs a membership this town does not have).
# Verified 2026-11-03 (branch routes-2).
include city_bus.txt
# Shampoodle (0110).
after link d_bgt_drawNP 1
+1300:@off
+100:TP=mod103t0110:0/60
+60:STICKUP*30
+50:A
after link d_bgi_drawNP 3
# Harriet talks for a varying time, then says goodbye at the door: walk down and press A
# together, again and again (A advances her text, the walk takes the player out once free).
+150:STICKDOWN+A*20
+60:STICKDOWN+A*20 ~30
# Katrina's (0113).
after link d_bgt_drawNP 2
+600:TP=mod103t0113:0/60
+60:STICKUP*30
+50:A
after link d_bgi_drawNP 4
+300:STICKUP*40
+100:STICKDOWN*250
# Crazy Redd's door (0112).
after link d_bgt_drawNP 3
+600:TP=mod103t0112:0/60
+60:STICKUP*30
+50:A
+60:A ~12
