# Scripted camera moves at high frame rates (branch cam-jumps; docs/WII.md "Scripted camera
# moves"): CF_FIXTURE=user-town-clean, -Env "CF_FF=1-4400". From the house door west to Nook's
# Cranny (precache_nook.txt's walk), in by A (the door camera), Tom Nook's greeting (the talk
# camera), around the shop and out again (the exit camera), then the pockets open and close in
# the town (HUD bag button) and a villager talk (TP to the last outdoor villager, module 22).
include continue_any.txt
5240:A
+60:A ~6
after link d_bgo_drawNP 2
+1400:STICKDOWN*30
+40:STICKLEFT+B*186
+190:STICKRIGHT*10
+14:STICKUP*80
+90:A
+40:A ~3
after link d_bgi_drawNP 2
+150:A
+50:A ~5
+60:STICKLEFT*90
+110:STICKUP*60
+80:STICKRIGHT*200
+220:STICKDOWN*60
+80:STICKLEFT*100
+120:STICKDOWN*250
+300:A
+60:A ~4
+60:STICKDOWN*120
after link d_bgo_drawNP 3
+400:@-0.82/0.82
+30:A
+150:B
+60:@off
+200:TP=mod22:0/60
+10:STICKUP*20
+60:A
+60:A ~12
