# The beach and the sea by warp (saved town CF_FIXTURE=user-town; walking version: beach.txt):
# continue, WARP=town.beach (the lower terrace above the beach, 1300,28,2860 in user-town; the
# warp is a stage change, so the town reloads around the player: link d_bgo_drawNP #3), down onto
# the sand, along the shore east and back west.
include warp.txt
+1600:WARP=town.beach
after link d_bgo_drawNP 3
+300:STICKDOWN*40
+120:STICKRIGHT*200
+230:STICKRIGHT+B*160
+200:STICKDOWN*30
+60:STICKLEFT+B*320
+360:STICKUP*30
