# Still frames for A/B screenshots of the lighting (branch stutter-ao: ambient occlusion with
# CF_AO_AB=1 + CF_SHOT=<dir>,5000,9001,...,2), CF_FIXTURE=user-town-clean: the player stands at the
# house door (town, ~f4100-5650), in the house (~f5800-7100) and on the plaza in front of the town
# hall (~f7300-9500), no input in between, so consecutive frames differ only by the A/B setting.
include warp.txt
+1600:WARP=house1
after link d_bgi_drawNP 2
+1300:WARP=town.plaza
