# The diplomat's mission dialog over the map (conquest.txt), with
# screenshots.  The active Roman phalanx (22,58) blinks on a timer that
# validates its tile of the map window; the map's WM_PAINT when the dialog
# opens blits through the window's own DC (CS_OWNDC), which BeginPaint clips
# to the update region, so the unit stays as the last blink drew it.
wait 8000
key Down Down Down Down     # "Load a Game"
wait 500
file Ca_Auto.SAV
key Return
wait 20000
key Return
wait 5000
call unit_create 5b3d06 46 1 19 69
wait 500
call unit_create 5b3d06 48 1 19 69
wait 500
shot 00-before
call spy_city_mission 4c6bf5 21 8
wait 4000
shot 01-spy
key Escape
wait 2000
shot 02-after
