# The music (needs Music/TrackNN.ogg or .wav in the game directory, as the
# set-up writes from a disc image, and audio in the replay:
# CIV2_TEST_AUDIO=1 SDL_AUDIODRIVER=disk SDL_DISKAUDIOFILE=/dev/null, and
# CIV2_REALTIME=1 so that the waits are as long as the music):
# track 2 (37 s) played to its end; hook.log has "cdaudio: ..." lines.
wait 8000
call snd_cd_play_track 5ddbc7 2
wait 45000
shot m1-menu
quit
