out/
__pycache__/
user/
*.mp4
bbport.ini
fsr4_shaders/
# Profiles: only the merged one that release builds use is tracked.
pgo/*
!pgo/merged.profdata
*.png
last_run.log
dist/
packaging/runtime-paths.nix
fsr4_411/
vkd3d-proton.cache
tools/fsr4cap/*.exe
perf.data
# Local leftovers: patch backups, generated SPIR-V, analysis outputs, test saves and routes
*.orig
/*.spv
/1060/
/docs/savedata_route/
/docs/route*.txt
/docs/route_run.log
/bloodborne_upscalers_*.md
mods.json
patches.json
!launcher/bloodborne.png
# Official cover art: local only, never in the repository or a release
launcher/art/
# uncharted-android: game files and dumps never go into the repository
eboot.bin
*.elf
*.self
*.prx
*.sprx
sce_sys/
sce_module/
u1data/
u2data/
u3data/
CUSA*/
*.rdc
*.core
*.dmp
# g2-arm64: the launcher icon (drawn by icon.py, issue #4) is not a screenshot
!android/scripts/g2/game_app/res/**/*.png

# The G2 over Wi-Fi: its address is personal (read by android/scripts/g2/runs/g2.sh)
android/scripts/g2/device.txt
