F-ZERO: MAX League
(Mashups and Crossovers)
By PowerPanda and Zephyrum25

Contents: 	MAX_League_Classic.ips = Uses classic SNES-style boosting
		MAX_League_Modern.ips = Uses F-Zero 99-style boosting

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-=Overview=-

F-Zero: MAX League is a collection of 5 tracks in the style of F-Zero 99's Secret tracks. Each of these tracks combines elements from 2-3 tracks out of the SNES and BSX F-Zero games, presenting a familiar feel, but with a challenging twist. The tracks are:

1. SAND CITY - Mute City I crossed with Sand Ocean
2. PORT CANYON - Port Town II crossed with Red Canyon I/II
3. METAL FOREST - Metal Fort II crossed with Forest III
4. DEATH STORM - Death Wind II crossed with Sand Storm II
5. WHITE FIRE - Fire Field crossed with White Land I/II

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-=Patching Instructions=-
Patch this to an unmodified copy of F-Zero (USA)

	No-Intro Name: F-Zero (USA)
	(No-Intro version  20130701-030720)
	ROM/File SHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4

You can choose between the Classic version, which uses SNES original mechanics for boosting, and the Modern version, which uses a boosting system more similar to F-Zero 99, with your boost energy coming from your health.

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-=The Future of this Hack=-
We would love to see Mashups and Crossovers expanded. If you are interested in creating a track, contact PowerPanda. You must be willing to build the track in FZEdit. "I have a great idea, can you build it for me?" messages will be ignored.

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-=CREDITS=-

This hack was created using FZEdit, by Grego and Catador, and Tiled.
AI and Animation Fixes on both versions were created by Alejandro and Fennor.
The "Modern Version" code was created mainly by Fennor.
The recreations of the lost media tracks, Forest III, Metal Fort I, and Metal Fort II, were taken from BS F-Zero Deluxe by GuyPerfect, Porthor, and PowerPanda

Project Coordinator and Track Designer: PowerPanda
Track Tiling, Palettes, and Pathing: Zephyrum25