# Original game media and anything derived from it (copyrighted, never commit)
/downloads/
/game_files/
/extracted_assets/

# Rust build output
/target/

# Python bytecode from tools/
__pycache__/
*.pyc

# Ghidra project and decompiler output (derived from the copyrighted binaries)
/re/project/
/re/out/

# Built game (local only)
/dist/

# Packaged release build (tools/package.ps1)
/target-dist/
