# game files and code generated from them
private/
ppc/
*.xex
*.bin

# build output
build/
host/build/
recomp_check/
*.obj
*.exe
*.map

# stale or empty tables
*.bak
functions_round2.toml

# saves and test data
host/saves*/
host/bcr2.ini

# logs and captured output
*.log
*.out
host/*.txt
!host/CMakeLists.txt
d[0-9]*.txt
dump*.txt
errctx.txt
ppc_errors.txt
errors_summary.txt
classify.txt
round2_ctx.txt
bctr_*.txt
imports.txt
build_log.txt
missing_entries.txt

# downloaded art packs; only what the game uses is copied into host/assets
assets_src/
/gamma.png

# debug captures
host/captures/

# the unpacked game (made by the first-run setup)
host/game/
host/game.tmp/

host/screenshots/

# release builds
release/
