|
[System Requirements] Windows 95 / 98 / NT / 2000 Pentium 120 MHz or higher DirectX required |
| ▲▼ Controls ▲▼ | |
|---|---|
| [Z] tap | Normal shot (can cancel out enemy bullets) |
| [Z] hold | Special weapon (Vulcan if no item has been collected) |
| [X] hold | Dash (Back Fire also becomes a weapon) |
| [X] double-click | Ring (MODE 03: weapon switch) |
| [Z][X] together | Mega Crash (up to 3 uses per stage) |
| [Z][X] released | Shield recovery (except in MODE 02) |
| [Arrow keys] | Movement |
| ▲▼ How to Play ▲▼ | |
| MODE 00 | Defeated enemies drop items. When you pick one up, an energy gauge appears beneath your craft, and you can fire special attacks until it runs out. |
| MODE 01 | Choose a special weapon at the start. Energy regenerates gradually; if you exhaust it, the weapon is unusable until it finishes recharging. |
| MODE 02 | The special weapon has no limit. Fire away as much as you like — but your shield will not regenerate. (For advanced players.) |
| MODE 03 | Special weapons can be swapped. Double-click [X] to select one. |
| OPTION | Configure the game
GAME LEVEL: Set the difficulty SCREEN MODE: Set the screen mode. Mode 3 is the best choice, but if it doesn't work, try the other modes. Full Screen 5 is heavier, but tends to work on most machines. |
| EXIT | Quit the game |
| Score | Defeating enemies adds to your score. The faster you take them out, the more points you earn. Wiping out every enemy in a wave also grants a bonus.
A ranking page is published on the official website. |
| ▲▼ Story ▲▼ | |
|
To the Story
To the Story Digest | |
| ▲▼ Weapon Settings ▲▼ | |
| To the Weapon Settings | |
| ▲▼ Stage Settings ▲▼ | |
| To the Stage Settings | |
| ▲▼ System ▲▼ | |
| [F4] | Cycle screen mode (320x240 → 640x480 → Full Screen 3 → Full Screen 4 → Full Screen 5) |
| [F9] | Quit |
| [Esc] | Pause |
| [F7] | Change stage |