BLAZE
[System Requirements]
 Windows 95 / 98 / NT / 2000
 Pentium 120 MHz or higher
 DirectX required

- Please close other applications before launching.
- On certain machines, Full Screen 3 and 4 may not be supported.
 If so, please run Blaze_screen5.bat instead.
▲▼ Controls ▲▼
[Z] tapNormal shot (can cancel out enemy bullets)
[Z] holdSpecial weapon (Vulcan if no item has been collected)
[X] holdDash (Back Fire also becomes a weapon)
[X] double-clickRing (MODE 03: weapon switch)
[Z][X] togetherMega Crash (up to 3 uses per stage)
[Z][X] releasedShield recovery (except in MODE 02)
[Arrow keys]Movement
▲▼ How to Play ▲▼
MODE 00Defeated enemies drop items. When you pick one up, an energy gauge appears beneath your craft, and you can fire special attacks until it runs out.
MODE 01Choose a special weapon at the start. Energy regenerates gradually; if you exhaust it, the weapon is unusable until it finishes recharging.
MODE 02The special weapon has no limit. Fire away as much as you like — but your shield will not regenerate. (For advanced players.)
MODE 03Special weapons can be swapped. Double-click [X] to select one.
OPTIONConfigure the game
GAME LEVEL: Set the difficulty
SCREEN MODE: Set the screen mode. Mode 3 is the best choice, but if it doesn't work, try the other modes. Full Screen 5 is heavier, but tends to work on most machines.
EXITQuit the game
ScoreDefeating enemies adds to your score. The faster you take them out, the more points you earn. Wiping out every enemy in a wave also grants a bonus.
A ranking page is published on the official website.
▲▼ Story ▲▼
To the Story
To the Story Digest
▲▼ Weapon Settings ▲▼
To the Weapon Settings
▲▼ Stage Settings ▲▼
To the Stage Settings
▲▼ System ▲▼
[F4]Cycle screen mode (320x240 → 640x480 → Full Screen 3 → Full Screen 4 → Full Screen 5)
[F9]Quit
[Esc]Pause
[F7]Change stage


Support and the latest version are available at http://www.asahi-net.or.jp/~vi8r-kizm/

Please send opinions and feedback to vi8r-kizm@asahi-net.or.jp (TEA)

Acknowledgements
 - Sasaka Shito designed the machine.
 - Akira provided some cool MIDI music.
  Akira's MIDI Soul
 - MID-Mushi provided cool MIDI music.
  MID-Mushi Homepage
 - UMEO provided cool MIDI music.
  UMEO's Place
 - Oosama came up with the superb story.
  Oosama's Grenade
 - Enemy CG and similar artwork were created using DoGaL2.
  The Pleasure of CG Animation - DoGA
 - Development uses WinGL.
  Bio_100% WinGL Homepage
 - Everyone who visits the bulletin board and has sent in bug reports and feedback.
  Thanks to the help of many people, this game exists. Thank you.
  ORA, Juna, Furinkazan, Rascoe, Isaku, Tokyo Patent Licensing Clerk, Positron, Don, Arai, kota, yoshino

Copyright
 This software is freeware.
 Copyright is held by Ryohei Koizumi (TEA).
 No liability is accepted for damages resulting from this program.

Redistribution
 You are free to redistribute or mirror this archive elsewhere on the net as long as you abide by the conditions below. However, when mirroring, please contact me in advance. It is not required that you specifically request permission to mirror.

 - Do not alter the contents of the archive.
 - Do not engage in for-profit sales.
 - Do not alter the copyright notice.

Coverage in magazines/books, etc.
 If you wish to cover or include this software in a magazine or book, please be sure to contact me in advance and obtain permission. A sample copy would also be much appreciated.