| ▲▼ About MODES ▲▼ | |
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BLAZE can take the <Core> carried by enemies
to change its loadout and execute special attacks. This is controlled via the pre-launch customization (mode selection). MODE 00 The default loadout. You fight while stealing cores from enemies. However, each core has a limit; once exceeded, it is lost. MODE 01 A craft with the core unit directly attached. You are locked into whichever special weapon you chose at the start, but the core will never be lost mid-mission. However, overusing it will cause overheating, so watch the meter. MODE 02 A craft that assigns the recovery function to the core. The core remains even if you keep firing special weapons. However, shield recovery is disabled, so your mission will be considerably harder. MODE 03 A craft capable of mounting three cores at once. You can switch between the cores you've collected. In exchange, this craft cannot equip the RING. | |
| ▲▼ About Standard Weapons ▲▼ | |
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SHOT: Normal Shot The standard-issue weapon. Its elemental-conversion device lets it fire endlessly. It's a 3-way spread and can also cancel enemy bullets, making it extremely useful. BALKAN: Vulcan The built-in rapid-fire weapon. It only fires straight ahead, so it's of limited use. We recommend upgrading your armament early. RING: Ring Sixteen bits that spread out from your craft in a circle, then contract. It is primarily for deflecting enemy shots, but it also has decent attack power, so used skillfully it can be highly effective. Cannot be used in MODE 03. BACK FIRE: Back Fire While dashing, a massive burst of willpower energy is expelled from the rear. Its output is nothing to scoff at — it's a proper weapon in its own right. It's very convenient, so it's recommended when you get surrounded or in boss fights. However, enemies have the same capability, so never let your guard down. MEGA FRASH: Mega Flash BLAZE's ultimate weapon. It fires the largest space-time wave current technology can produce. It wipes out every enemy bullet and beam on screen and deals heavy damage as well. However, due to fuel constraints, you can only use it three times per stage. RECOVERY: Shield Recovery While you aren't using willpower — that is, not attacking or dashing — BLAZE's shield is gradually repaired. So don't waste your shots. Does not function in MODE 02. | |
| ▲▼ About Special Weapons ▲▼ | |
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FORCE JET: Ejected Willpower An attachment that discharges willpower energy straight ahead. Its attack power is high, but it cannot pass through a target. Some say it's actually an enemy craft engine, but that theory is rejected. FIRE STORM: Rising Flames Uses a fire-element core to project spirit-dimensional flames. It's a short-range weapon, but it spreads out in front of your craft and is easy to use. Destructive power is reasonable as well. LIGHTNING: Rending Bolts A lightning-element core projects spears of electromagnetic field in front of your craft. The range is short, but the destructive power is huge. NOVA WAVE: Bursting Nova Releases the energies of creation and destruction sealed within the core. By charging up, you can launch an even more massive energy wave. That the trajectory forms a double helix, just like DNA, is no coincidence. S-LASER: Piercing Shadow Beam By simultaneously emitting directional space-vibration waves, it fires a laser with tremendous penetrating power. Destructive power is low, but it's very convenient. THUNDERBOLT: Striking Lightning Using an extremely high voltage differential and the magical sigil inscribed on the core, it artificially summons powerful lightning. This piece of past super-science remains just as effective even in the vacuum of space. G-BRASTER: Rupturing Gravity Field By releasing the gravitons packed inside the core, it distorts space itself and deals massive damage to every enemy craft. It has high attack power, but the mechanism that stabilizes the gravitons means it has no rapid-fire capability. METAL BARRAGE: Dully Gleaming Barrage A powerful elemental-conversion device that deploys a curtain of up to twenty rounds at once. Each bullet does not hit hard, but the sheer number is not to be taken lightly. Once you get a feel for the trajectories, it becomes a highly effective weapon. FRASH KNIFE: Piercing Blade Generates a pocket of subspace beneath your craft, cutting through space itself. The drawbacks are the delay before the subspace appears and its small effective area, but its destructive power more than makes up for that. MARKER RAY: Sniped Target Fires a targeting beam; once a target is locked, three options deploy and launch the attack. The downsides are the targeting beam's slow speed, a slight delay before the attack begins, and the fact that only a single target can be locked on at a time. That said, its attack power is top-tier among the special weapons. | |
| ▲▼ About the Cores ▲▼ | |
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The cores housed inside enemy craft are energy-conversion reactors
used for any number of purposes: sometimes as thrust for traveling
through space, sometimes as the energy source for powerful attacks,
and even as the stabilizing device that sustains four-dimensional armor. When an enemy takes damage and its core's functions decline, the craft goes out of control and explodes. The core released at that moment is analyzed instantly by BLAZE's analysis system, and the weapon type it can be repurposed into is displayed on the radar. BLAZE converts the core's output from an energy reactor and uses it as a weapon. Even identical enemy craft do not always yield the same core — in fact, more often than not they don't. Enemy craft are in fact designed to use attacks drawing on their cores' attributes and properties (as we've learned from sample craft), but for some reason their attack programs seem to be malfunctioning. The search party that investigated the destroyed "Ende" base may have tampered with the facility's programs, or perhaps the passage of years has caused hardware failures — various theories exist, but the truth has already slipped beyond our reach. BLAZE's general-purpose weapon unit can install a core as a "special weapon generator" in its place. If the enemy craft had been able to fully utilize these, humanity would have had no chance at all.
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