Known Issues & Open Work

What is left as of 2026-11-10, from CURRENT.md ("Known limitations", "Open work") and the handbook's backlog chapter.

The fidelity audit's waves are done and every ledger row is settled; the completion plan's milestones and the owner's later requests (main-menu demos, recordings, editing the shipped worlds, each player's own galaxy, sharing them) are done too. What remains is mostly verification that needs hardware or a person, and small cosmetic items.

Platform status

TargetStatus
Linux desktop (OpenGL)Verified the maintained, playable target: ctest, golden frames and trace, scripted playthroughs, live checks under Xvfb
Web (WebGL 2)Verified manually builds and plays in headless Chrome (2026-11-09); not part of CI
AndroidPartly verified builds a debug APK that starts and draws the 3D models in an emulator; not played on a device
Windows (SDLGPU)Packaged a MinGW cross-build zip in every release since 0.1.0, played under wine; not yet tested on Windows itself
Linux runtime bundle (package target)produces the versioned archive of every release (0.4.0 on 2026-11-12). It needs glibc 2.38 or newer

See Platform Support for details.

Waiting on the owner

Needs hardware that was not available

In progress

Decided and kept as they are

Known limitations

Smaller backlog items

From docs/handbook/08-backlog.md (2026-11-07) and checked in the code on 2026-11-10. None blocks a release.

Stale statements in the repository's documents

Worth knowing when you read the sources; fix them when you touch the file.

Older roadmaps Earlier versions of this page listed the July 2026 migration tasks (E3D-MIG-*). That work is finished; the ids survive only in old code comments and plan.md.