# The terrain tiles drawn as their Ray Dream scene's relief (Q-001/Q-004/Q-012), reviewed by eye:
# <icon> <scene under speedyblupi-data/originals> <mirrored 0/1> [texture=ICON]  # how it was matched
# match_tiles.py ranks the scenes by the tile's pixels (luminance NCC x IoU); each line below was
# checked against its render (2026-11-04, the 80 tiles with the most exposed faces in the campaign,
# 98.7 % of them). Tiles without a line stay textured cubes: no scene of the archive is theirs
# (the bricks 261-263/283, the grey metal plates 78-84/396, the panels 4-8/11-13, the stars 230/231,
# the roof tiles 196/197, the column 190, the numbered tiles 30/31; the scenes outside Decor --
# the top level, Cadre, Element, Explo, Icon -- were matched too, none better than 0.45). Only cube tiles (UniformCube,
# DirectionalCube) and the cave's edge plates (InnerFlatPlate: the relief both ways from the cell's
# middle) take a relief.

   2 Decor/techno03.rd4           0  # pixels 0.42
   9 Decor/techno10.rd4           0  # pixels 0.45
  10 Decor/techno11.rd4           0  # pixels 0.39
  14 Decor/techno15.rd4           0  # pixels 0.46
  35 Decor/roc4a.rd4              0  # pixels 0.45
  36 Decor/roc4b.rd4              0  # pixels 0.55
  37 Decor/roc4c.rd4              0  # pixels 0.52
  38 Decor/roc4d.rd4              0  # pixels 0.51
  39 Decor/roc4e.rd4              0  # pixels 0.53
 144 Decor/roc4g.rd4              0  # pixels 0.47
 145 Decor/roc4h.rd4              0  # pixels 0.51
 146 Decor/roc4i.rd4              0  # pixels 0.45
 147 Decor/roc4j.rd4              0  # pixels 0.48
 148 Decor/roc4k.rd4              0  # pixels 0.49
 149 Decor/roc4l.rd4              0  # pixels 0.51
 150 Decor/roc4m.rd4              0  # pixels 0.46
 151 Decor/roc4n.rd4              0  # pixels 0.49
 152 Decor/roc4o.rd4              0  # pixels 0.48
 153 Decor/roc4p.rd4              0  # pixels 0.50
 156 Decor/roc4aa.rd4             0  # pixels 0.50
 215 Decor/enfant01.rd4           0  # pixels 0.84
 216 Decor/enfant02.rd4           0  # pixels 0.89
 217 Decor/enfant03.rd4           0  # pixels 0.81
 218 Decor/enfant04.rd4           0  # pixels 0.85
 219 Decor/enfant05.rd4           0  # pixels 0.91
 220 Decor/enfant06.rd4           0  # pixels 0.87
 221 Decor/enfant07.rd4           0  # pixels 0.89
 222 Decor/enfant08.rd4           0  # pixels 0.85
 223 Decor/enfant09.rd4           0  # pixels 0.94
 233 Decor/enfant19.rd4           0  # pixels 0.73
 234 Decor/enfant20.rd4           0  # pixels 0.84
 246 Decor/fromage2.rds           0  # pixels 0.65
 247 Decor/fromage3.rds           0  # pixels 0.58
 248 Decor/fromage4.rds           0  # pixels 0.68
 249 Decor/fromage5.rds           0  # pixels 0.61
 284 Decor/grotte00.rd4           0  # pixels 0.38
 301 Decor/grotte17.rd4           0  # pixels 0.40

 342 Decor/smooth/smooth02.rds    0  # pixels 0.46
 343 Decor/smooth/smooth03.rds    0  # pixels 0.36
 345 Decor/smooth/smooth05.rds    0  # pixels 0.46
 346 Decor/smooth/smooth06.rds    0  # pixels 0.48
 347 Decor/smooth/smooth-u.rds    0  # pixels 0.39
 362 Decor/smooth/smooth-u2.rds   0  # pixels 0.56
 386 Decor/palais/mur01.rds       0  # pixels 0.67
 387 Decor/palais/mur02.rds       0  # pixels 0.76
 390 Decor/palais/mur05.rds       0  # pixels 0.55
 393 Decor/palais/mur01.rds       0  # pixels 0.73
 397 Decor/palais/mur02.rds       0  # pixels 0.58
# By the scenes' numbering, which the matcher's ranking follows for 342, 343, 345 and 346:
 341 Decor/smooth/smooth01.rds    0  # numbering (the pixels' best are wrong: a house, a panel)
 344 Decor/smooth/smooth04.rds    0  # numbering
# By the silhouette, which tells these apart (their sprites do not fill the square):
 285 Decor/grotte01.rd4           0  # survey IoU 0.88 (the cave's edge plate: lumps hanging from the mass)
 302 Decor/grotte18.rd4           0  # survey IoU 0.86; pixels 0.36 (the other edge plate)
 107 Decor/herbe1.rd4             0  texture=107  # survey IoU 0.91 (the owner: the whole lumpy model)
 108 Decor/herbe1.rd4             0  texture=107  # the row's right end: 107 cut (the geometry ends it)
 109 Decor/herbe1.rd4             0  texture=107  # the row's left end

# The next 40 used tiles, reviewed the same way (2026-11-04; rank 2 where the pixels' best was wrong):
  16 Decor/techno17.rd4           0  # pixels 0.21
  17 Decor/techno12.rd4           0  # pixels 0.30
  18 Decor/techno19.rd4           0  # pixels 0.43
  22 Decor/techno23.rd4           0  # pixels 0.46
  51 Decor/tuyau-lr3.rds          1  # pixels 0.28
 139 Decor/meuble1.rd4            0  # pixels 0.35 (rank 2)
 140 Decor/meuble2.rd4            0  # pixels 0.40 (rank 2)
 141 Decor/meuble3.rd4            0  # pixels 0.42 (rank 2)
 186 Decor/maison08.rd4           1  # pixels 0.30 (rank 2)
 187 Decor/maison09.rd4           1  # pixels 0.48
 188 Decor/maison09.rd4           0  # pixels 0.51 (rank 2)
 189 Decor/maison09.rd4           0  # pixels 0.55
 194 Decor/maison05.rd4           0  # pixels 0.46
 198 Decor/palais/mur10.rds       0  # pixels 0.23
 224 Decor/enfant10.rd4           0  # pixels 0.93
 225 Decor/enfant11.rd4           0  # pixels 0.94
 235 Decor/enfant21.rd4           0  # pixels 0.88
 236 Decor/enfant22.rd4           0  # pixels 0.88
 250 Decor/tuyau-udlr.rds         0  # pixels 0.69
 251 Decor/tuyau-lr1.rds          0  # pixels 0.84
 252 Decor/tuyau-lr2.rds          0  # pixels 0.81
 253 Decor/tuyau-lr3.rds          0  # pixels 0.80
 254 Decor/tuyau-ud1.rds          1  # pixels 0.50
 349 Decor/smooth/smooth-lr.rds   0  # pixels 0.44
 350 Decor/smooth/smooth-l.rds    0  # pixels 0.45
 388 Decor/palais/mur03.rds       0  # pixels 0.42
 286 Decor/grotte02.rd4           0  # the survey's silhouette (an edge plate)
 303 Decor/grotte19.rd4           0  # the survey's silhouette IoU 0.81 (an edge plate)

# The remaining used tiles, reviewed the same way (2026-11-04):
   1 Decor/techno02.rd4           0  # pixels 0.30
  73 Decor/techno11.rd4           0  # pixels 0.36
 192 Decor/maison06.rd4           0  # pixels 0.83
 193 Decor/maison04.rd4           0  # pixels 0.39
 255 Decor/tuyau-ud2.rds          0  # pixels 0.42
 300 Decor/grotte16.rd4           0  # pixels 0.44
 373 Decor/smooth/smooth-u-a.rds  0  # pixels 0.43
 400 Decor/palais/mur10.rds       0  # pixels 0.44

# The tiles used in no campaign world (the galleries 998/999 show them), reviewed the same way (2026-11-04):
  19 Decor/techno20.rd4           0  # pixels 0.36
  20 Decor/techno21.rd4           0  # pixels 0.30
  21 Decor/techno22.rd4           0  # pixels 0.31
  23 Decor/techno24.rd4           0  # pixels 0.44
  24 Decor/techno25.rd4           0  # pixels 0.36 (rank 2)
  25 Decor/techno26.rd4           0  # pixels 0.56
  26 Decor/techno27.rd4           0  # pixels 0.45
  27 Decor/techno28.rd4           0  # pixels 0.34
  28 Decor/techno01.rd4           0  # pixels 0.65
  33 Decor/caisse2.rd4            0  # pixels 0.42
  40 Decor/roc4f.rd4              0  # pixels 0.48
  41 Decor/bois1.rd4              0  # pixels 0.25
  42 Decor/bois2.rd4              0  # pixels 0.30
  43 Decor/bois3.rd4              0  # pixels 0.36
  44 Decor/bois4.rd4              0  # pixels 0.36
  45 Decor/bois5.rd4              0  # pixels 0.32
  46 Decor/bois6.rd4              0  # pixels 0.41
  47 Decor/bois7.rd4              0  # pixels 0.43
  74 Decor/roc4s.rd4              0  # pixels 0.51
  75 Decor/roc4t.rd4              0  # pixels 0.47
 154 Decor/roc4q.rd4              0  # pixels 0.44
 155 Decor/roc4r.rd4              0  # pixels 0.41
 185 Decor/roc4u.rd4              0  # pixels 0.42
 191 Decor/maison10.rd4           0  # pixels 0.39
 226 Decor/enfant12.rd4           0  # pixels 0.73
 227 Decor/enfant13.rd4           0  # pixels 0.86
 228 Decor/enfant14.rd4           0  # pixels 0.65
 229 Decor/enfant15.rd4           0  # pixels 0.93
 232 Decor/enfant18.rd4           0  # pixels 0.83
 256 Decor/tuyau-ulr.rds          0  # pixels 0.74
 257 Decor/tuyau-udl.rds          0  # pixels 0.73
 258 Decor/tuyau-udlr.rds         0  # pixels 0.69
 259 Decor/tuyau-ul.rds           0  # pixels 0.70
 260 Decor/tuyau-ur.rds           0  # pixels 0.60
 287 Decor/grotte03.rd4           0  # pixels 0.22
 288 Decor/grotte04.rd4           0  # pixels 0.38
 289 Decor/grotte05.rd4           0  # pixels 0.31
 290 Decor/grotte06.rd4           1  # pixels 0.27
 291 Decor/grotte07.rd4           0  # pixels 0.30
 292 Decor/grotte08.rd4           0  # pixels 0.37
 293 Decor/grotte09.rd4           0  # pixels 0.35
 294 Decor/grotte10.rd4           0  # pixels 0.33
 295 Decor/grotte11.rd4           0  # pixels 0.25
 296 Decor/grotte12.rd4           0  # pixels 0.25
 297 Decor/grotte13.rd4           0  # pixels 0.24 (rank 2)
 298 Decor/grotte14.rd4           0  # pixels 0.33
 299 Decor/grotte15.rd4           0  # pixels 0.36
 337 Decor/grotte20.rd4           0  # pixels 0.38
 338 Decor/grotte21.rd4           0  # pixels 0.41
 340 Decor/fromage3.rds           0  # pixels 0.29
 351 Decor/smooth/smooth-ud.rds   0  # pixels 0.48
 352 Decor/smooth/smooth-lr.rds   0  # pixels 0.54
 354 Decor/smooth/smooth-ul.rds   0  # pixels 0.45
 355 Decor/smooth/smooth-dr.rds   0  # pixels 0.39
 356 Decor/smooth/smooth-dl.rds   0  # pixels 0.54
 357 Decor/smooth/smooth-udr.rds  0  # pixels 0.29
 358 Decor/smooth/smooth-udl.rds  0  # pixels 0.46
 359 Decor/smooth/smooth-ulr.rds  0  # pixels 0.56
 360 Decor/smooth/smooth-dlr.rds  0  # pixels 0.50
 361 Decor/smooth/smooth-udlr.rds 0  # pixels 0.55
 363 Decor/smooth/smooth-d2.rds   0  # pixels 0.37
 376 Decor/enfant22.rd4           0  # pixels 0.20
 389 Decor/palais/mur04.rds       0  # pixels 0.50
 394 Decor/palais/mur02.rds       0  # pixels 0.57
 395 Decor/palais/mur02.rds       0  # pixels 0.77
 348 Decor/smooth/smooth-d.rds    0  # the survey's (the slime pieces follow their scenes' names: d, ur ...)
 353 Decor/smooth/smooth-ur.rds   0  # the survey's
