# Mission 105 played through (plans/briefs/world105.md): a helicopter from the start ledge over
# the bottomless cavern to its six islands' treasures, the east passage and chamber on foot for
# the seventh, then the exit in the middle island's hut.
wait 30
expect mission = 105
# A helicopter on the start ledge (15, 47); up to cruise at 30.5, between the birds' heights
# (26, 28 below, 34 above) and well under the roof's mines (40).
go 14.85 47 tol 0.1
hold 2 action
wait 20
go 14.5 47 tol 0 with lookup until y >= 29 max 600
# Each island's treasure: over it at cruise height, then straight down onto it, then back up.
go 24 30 tol 0.3 max 900
go 24 30 tol 0 with crouch until treasures = 1 max 600
until treasures = 1 max 200
go 24 30 tol 0 with lookup until y >= 29 max 600
fly 40 30.40 26 tol 0.3 max 900
go 40 26 tol 0 with crouch until treasures = 2 max 600
until treasures = 2 max 200
go 40 26 tol 0 with lookup until y >= 29 max 600
fly 56 30.40 34 tol 0.3 max 900
go 56 34 tol 0 with crouch until treasures = 3 max 600
until treasures = 3 max 200
go 56 34 tol 0 with lookup until y >= 29 max 600
fly 63 30.40 56 tol 0.3 max 900
go 63 56 tol 0 with crouch until treasures = 4 max 600
until treasures = 4 max 200
go 63 56 tol 0 with lookup until y >= 29 max 600
fly 28 30.40 72 tol 0.3 max 900
go 28 72 tol 0 with crouch until treasures = 5 max 600
until treasures = 5 max 200
# The highest island (walk 32): up to 33.5 and down onto its treasure (46, 64).
go 28 72 tol 0 with lookup until y >= 32 max 600
fly 46 33.40 64 tol 0.3 max 900
go 46 64 tol 0 with crouch until treasures = 6 max 600
until treasures = 6 max 200
# Over to the ledge on the east wall (walk 20) and down onto it, out of the helicopter.
go 46 64 tol 0 with lookup until y >= 32.5 max 300
fly 66 33.90 48 tol 0.3 max 900
go 66 48 tol 0 with crouch until ground = 1 max 600
hold 2 action
wait 20
# The east passage (x 70-76, z 46-50): crouching under the mines that hang at his head, each
# curtain of lightning (x 72, 75) crossed just after a strike.
go 69.3 48 tol 0.1
go 71.3 48 tol 0.1 with crouch max 300
until blitz = 52 max 400
go 76.6 48 tol 0.2 with crouch max 600
# The chamber (walk 20): the wasp's lane (x 84, z 42-54) crossed as it reaches its south end,
# treasure 7 (86, 48); back over the lane the same way (the bulldozer keeps to z 44).
go 82.6 48 tol 0.15
near 84 21 54 0.3 lane z max 900
go 86 48 until treasures = 7 max 300
until treasures = 7 max 200
go 85.4 48 tol 0.15
near 84 21 54 0.3 lane z max 900
go 77.4 48
# Back through the passage just after a strike, to the helicopter on the ledge.
go 76.7 48 tol 0.1 with crouch max 300
until blitz = 52 max 400
go 71.4 48 tol 0.2 with crouch max 600
go 67 48
# Onto the helicopter where he left it (65.95, 48.07): boarded by touching it (BD-0024).
go 66.1 48 tol 0.1
hold 2 action
wait 20
# Over to the middle island (walk 18), down beside its hut's west door, out, in to the exit.
go 66 48 tol 0 with lookup until y >= 29 max 600
fly 33 30.40 49.5 tol 0.3 max 900
go 32.6 49.5 tol 0 with crouch until ground = 1 max 600
hold 2 action
wait 20
go 36 50 until exit = 1 max 600
until mission = 100 max 900
expect phase = Play
wait 60
