# Mission 063 played through (plans/briefs/world063.md): no treasures, the arrow open from the
# start.
wait 30
expect mission = 63
# B, the pit: the shuttle (x 46-47, three long) boarded at its south end by the start pocket,
# ridden north in the lane x 47 (the floating mine waits over x 46), walked forward onto its
# front block during the ride, off at its north end onto the landing C (walk 11).
go 47 87.5
go 47 86.35 tol 0.1
face 0
lift 47 11 77 max 600
lift 47 11 85 max 600
go 47 84.6 tol 0.1
hold 38 up
lift 47 11 77 max 400
go 47 75.5
expect y >= 10.95
# C: the elevator (2 x 2, twelve up; a 3-tick stop) stepped on from its door as it arrives, Up held against
# its shaft's north wall from halfway, off at the top onto the ledge E (walk 23).
go 45 72
go 45 70.6 tol 0.08
face 0
lift 45 23 69 max 900
lift 45 11 69 max 900
go 45 69.9 tol 0.1
until y >= 18 max 400
go 45 66 max 300
expect y >= 22.95
# The basin: down off the ledge onto the south rim (walk 20); the shuttle (x 47-48, three long)
# boarded at its south end, walked forward onto its front block, ridden across the basin, off
# at its north end onto the north rim.
go 47.5 62
go 47.5 60.5
until ground = 1 max 200
go 47.5 59.35 tol 0.1
face 0
lift 47 20 43 max 900
lift 47 20 58 max 900
go 47.5 58.4 tol 0.1
hold 48 up
lift 47 20 43 max 600
go 47.5 41
expect y >= 19.95
# The machine yard: onto the skateboard (49, 20, 31), east along the corridor (z 30-31), riding
# over its six mines (they blow up under the board), into the saw yard; off the board there.
go 49 32
go 49 31.15 tol 0.1
hold 2 action
wait 20
go 58 30.5
go 77 30.5 tol 1.0
wait 60
hold 2 action
wait 20
expect x >= 74.5
# The saw yard: the switch in its floor at the beam's start (81, 22), pressed (Action): it stops
# the beam's three saws; along the beam (z 22, walk 20) to the tower's core, then up its five
# arms, a jump of two each (north 22, east 24, south 26, west 28, north 30), landing clear of
# their saws and mines, onto the ledge L (walk 32).
go 79 25
go 81 22 tol 0.12
hold 2 action
wait 20
go 87.5 22 tol 0.15
face 0
go 88.5 20.8 jump 1.6 tol 0.2
until ground = 1
expect y >= 21.95
go 89 21.5 tol 0.15
face 90
go 90.6 21.5 jump 1.6 tol 0.2
until ground = 1
expect y >= 23.95
go 90.3 22.2 tol 0.15
face 180
go 90.3 23.6 jump 1.6 tol 0.2
until ground = 1
expect y >= 25.95
go 89.3 23.4 tol 0.15
face 270
go 87.9 23 jump 1.6 tol 0.2
until ground = 1
expect y >= 27.95
go 87.6 22.4 tol 0.15
face 0
go 87.6 20.9 jump 1.6 tol 0.2
until ground = 1
expect y >= 29.95
go 87.6 19.6 tol 0.15
face 0
go 87.6 17.8 jump 1.6 tol 0.2
until ground = 1
expect y >= 31.95
# The ledge L: the egg in its nook (97, 15) beyond a spike trap (x 95), a jump each way; the shaft
# north of it: three lifts (z 11) sixteen up, one stepped on as it arrives, Up held against the
# shaft's north wall to walk out at the top into the gallery (walk 48).
go 93.6 15.5 tol 0.1
face 90
go 96.6 15.5 jump 2.5 tol 0.25
until ground = 1
go 97 15.2 tol 0.2
go 96.4 15.5 tol 0.1
face 270
go 93.4 15.5 jump 2.5 tol 0.25
until ground = 1
expect x <= 94.4
go 89 12.5
go 89 11.9 tol 0.08
face 0
lift 89 48 11 max 900
lift 89 32 11 max 900
go 89 11.15 tol 0.1
until y >= 45 max 400
go 89 8.6 max 300
expect y >= 47.95
# The gallery west (z 9-10): its trench (x 76-84) holds four pistons (x 83, 81, 79, 77) pumping a
# cell up and down in turn with holes between them: from piston to piston in jumps over the
# holes; the spike traps across it (x 68) in a jump.
go 86 9.3
go 85.4 9.3 tol 0.1
face 270
go 83 9.3 jump 2.3 tol 0.25
until ground = 1
go 81 9.3 jump 1.9 tol 0.25
until ground = 1
go 79 9.3 jump 1.9 tol 0.25
until ground = 1
go 77 9.3 jump 1.9 tol 0.25
until ground = 1
go 74.8 9.3 jump 2.1 tol 0.25
until ground = 1
expect y >= 47.95
go 69.5 9.3
go 66.6 9.3 jump 2.3 tol 0.25
until ground = 1
expect x <= 67.4
# The exit tower: its lift (57, 9; four up, a 3-tick stop) stepped on as it arrives, then a jump
# of two up onto each arm round the core (north 54, west 56, south 58, east 60), clear of the
# saws and mines on their far ends, and onto the cage's floor (walk 62), where the arrow (61, 62,
# 9) is touched in the jump.
go 60 9.3
go 57.7 9 tol 0.08
face 270
lift 57 52 9 max 600
lift 57 48 9 max 600
go 57.1 9 tol 0.1
face 0
lift 57 52 9 max 300
go 57 7.6 jump 2.0 tol 0.2
until ground = 1
expect y >= 53.95
go 56.6 8 tol 0.15
face 270
go 55 8.2 jump 1.9 tol 0.2
until ground = 1
expect y >= 55.95
go 55 8.6 tol 0.15
face 180
go 55 10.3 jump 1.9 tol 0.2
until ground = 1
expect y >= 57.95
go 55.6 10.4 tol 0.15
face 90
go 57.2 10.3 jump 1.9 tol 0.2
until ground = 1
expect y >= 59.95
go 59.2 9.5 tol 0.15
face 90
go 60.7 9.3 jump 1.9 tol 0.2 until exit = 1
# Onto the exit (the original's 28 px boxes, BD-0021).
go 61 9 tol 0.1 until exit = 1 max 200
until mission = 60 max 900
expect phase = Play
wait 60
