# Mission 062 played through (plans/briefs/world062.md).
wait 30
expect mission = 62
# U1, the machine start room (walk 21), east into the tunnel T1 and its eggs; through the
# curtain of lightning (x 37) in its quiet half (blitz 50-99).
go 23 31
go 31 31 tol 0.2
go 34 31 tol 0.2
go 35.6 31 tol 0.1
until blitz = 50 max 400
go 41 31 tol 0.2
go 44.5 31
# U2, the lava gallery: over the crumbling bridge (z 31) onto the island, treasure 1 and its
# egg, east over the other bridge to the east rim; round to the south rim (off the hole in it at
# x 58-60, z 40-43), onto the shuttle (one
# up) as it arrives at the rim, off it as it reaches the pillar in the lava (walk 23): treasure
# 6; back onto it when it next comes, off its front edge at the rim. Each jump onto it timed
# to land while it stops.
go 46.3 31 tol 0.1
face 90
go 51.5 31
go 53 31 tol 0.2
go 53 29.3 tol 0.2
go 54.5 31
go 60.6 31
go 60.6 39.2
go 57.2 39.2
go 56 40.35 tol 0.1
face 0
lift 56 22 39 max 600
lift 56 22 36 max 600
wait 70
go 56 39 jump 1.5 tol 0.15
until ground = 1
expect y >= 21.95
lift 56 22 36 max 300
go 56 35 jump 1.5 tol 0.15
until ground = 1
expect y >= 22.95
until treasures = 2 max 120
face 180
lift 56 22 36 max 300
lift 56 22 39 max 300
wait 75
go 56 36.4 jump 1.5 tol 0.15
until ground = 1
expect y >= 21.95
until z >= 38.4 max 300
go 56 40.4
wait 20
expect y <= 21.05
expect z >= 39.6
# U3 north of the gallery: its corridor (x 51-55) with three rows of saws right across it (z 18,
# 15, 12), each jumped; the room at its end: the green key and treasure 2, its egg.
go 57.2 39.3 tol 0.15
go 60.6 39.2
go 60.6 23.2
go 60 23 tol 0.2
go 53 22.4
go 53 20
go 53 16.3 jump 2.54 tol 0.25
until ground = 1
go 53 16.5 tol 0.1
go 53 13.3 jump 2.54 tol 0.25
until ground = 1
go 53 13.5 tol 0.1
go 53 10.3 jump 2.54 tol 0.25
until ground = 1
expect z <= 11.5
go 50 7.5
go 47 6 tol 0.2
until keys = 1 max 120
go 53 7 tol 0.2
go 59 6 tol 0.2
until treasures = 3 max 120
# Back south over the saws, round the gallery's east rim and down its hole (x 58-60, z 40-43)
# to the lower level's hub L1 (walk 11) and its three eggs, clear of the drip (56, 52).
go 53 9.5
go 53 10.8 tol 0.1
face 180
go 53 13.7 jump 2.54 tol 0.25
until ground = 1
go 53 16.7 jump 2.54 tol 0.25
until ground = 1
go 53 19.7 jump 2.54 tol 0.25
until ground = 1
expect z >= 18.6
go 53 22.4
go 60.6 23.2
go 60.6 39.2
go 59 41
until ground = 1 max 300
expect y <= 11.05
go 59 45
go 60 47 tol 0.2
go 50 46 tol 0.2
go 48 54 tol 0.2
# L3 behind the green door (53, 57): a corridor one wide; its creature walks between x 54 and 59
# and rests at each end, deadly only while it rests: in as it leaves x 59 westward, through it as
# it walks, treasure 4 (60, 11, 60) beyond it; out as it leaves x 54 eastward.
go 53 55
go 53 59.3 tol 0.1
near 59 11 60 0.2 max 2400
near 58 11 60 0.2 max 1200
go 53 60 tol 0.1
go 60.3 60 tol 0.15
until treasures = 4 max 120
near 54 11 60 0.2 max 2400
near 55 11 60 0.2 max 1200
go 53 60 tol 0.1
go 53 56
# L1's west doorway (43, 49), where its creature rests at one end of its walk (x 44-52): through
# it once the creature has come to rest at the other end (x 52). L2's corridor: three columns of
# moving mines (x 36, 38, 40) rising and falling in turn: each passed as its mines reach the top,
# waiting between columns.
go 48 53
near 44 11 49 0.2 max 2400
near 52 11 49 0.2 max 1200
go 45 49.2
go 41 49 tol 0.1
near 40 14 49 0.15 max 300
go 39 49 tol 0.1
near 38 14 49 0.15 max 300
go 37 49 tol 0.1
near 36 14 49 0.15 max 300
go 34.5 49
# The room: its egg, over the strip of spike traps (x 28) in a jump each way, the blue key
# (25, 44), the egg (25, 51) and treasure 3 (25, 54).
go 32 43.4 tol 0.2
go 29.6 44 tol 0.1
face 270
go 26.6 44 jump 2.5 tol 0.25
until ground = 1
go 25 44 tol 0.2
until keys = 1 max 120
go 25 51 tol 0.2
go 25 54 tol 0.2
until treasures = 5 max 120
go 26.4 54.2 tol 0.1
face 90
go 29.4 54.2 jump 2.5 tol 0.25
until ground = 1
expect x >= 28.6
# Through the blue door (30, 57) onto the ledge over the first pool, into it; down and east
# along the flooded channel (y 3-5, x 35-50) into the second pool, up and out onto its bank
# (walk 7, level with its water): treasure 6 and the egg. Back the same way under water, up the
# first pool to its step (walk 9, level with that water), a jump onto the ledge, the door.
go 30 56.3
go 30 58
go 30 59.4
until y <= 8.6 max 200
go 34.5 60 tol 0.3 with crouch until y <= 4.4 max 400
go 51 60 tol 0.3 with crouch max 900
# Under the bank at its depth first, then up (in the water he goes 5.9 px a tick, BD-0058: rising on
# the way he surfaced short of the bank and jumped into the water).
go 56 60 tol 0.1 max 600
go 56 60 tol 0 with lookup until y >= 6.28 max 400
face 90
hold 8 up jump
hold 30 up
until ground = 1 max 120
expect y >= 6.95
go 58 60 tol 0.2
go 57.2 58.3 tol 0.2
until treasures = 6 max 120
go 56 59.5
until y <= 6.6 max 200
go 50 60 tol 0.3 with crouch until y <= 4.4 max 400
go 34 60 tol 0.3 with crouch max 900
go 32 58.9 tol 0 with lookup until y >= 8.28 max 400
face 0
hold 8 up jump
hold 30 up
until ground = 1 max 120
expect y >= 8.95
face 270
go 30.6 58 jump 1.6 tol 0.2
until ground = 1
expect y >= 10.95
go 30 56
# Back east through the mines' corridor and L1's doorway (as the creature has come to rest at
# x 52), up the lift (46, 43; 40 ticks) to the gallery's south rim, round to the exit door in its
# east wall (x 63, z 27-29), open with six, the arrow (75, 21, 28).
go 33 50
go 35 49 tol 0.1
near 36 14 49 0.15 max 300
go 37 49 tol 0.1
near 38 14 49 0.15 max 300
go 39 49 tol 0.1
near 40 14 49 0.15 max 300
go 41.5 49 tol 0.1
near 44 11 49 0.2 max 2400
near 52 11 49 0.2 max 1200
go 45 49.5
go 46 45
go 46 44.35 tol 0.1
face 0
lift 46 21 43 max 900
lift 46 11 43 max 900
go 46 43 tol 0.1
until y >= 20.95 max 400
go 46 40.1
expect y >= 20.95
# East along z 40.1: the wall row z 41 is a half-width off (OR-0017).
go 55.4 40.1
go 57.2 39.3 tol 0.15
go 60.6 39.2
go 60.6 28
go 75 28 until exit = 1
until mission = 60 max 900
expect phase = Play
wait 60
