# Mission 013 played through (plans/briefs/world013.md).
wait 30
expect mission = 13
expect lives >= 3
# A. The hangar: take a helicopter (Space), climb to the window (RightShift) and fly through it
# onto the pool hall's ledge (walk 6). It climbs as the original's (EasyMove: to 7 px a tick, 0.5
# more a tick) and sinks 1 px a tick when let be (BD-0070): held 185 frames it peaks near y 7.4,
# and crosses the wall's top (y 6) near 6.8, under the lintel (y 9).
go 44 60.15
hold 2 action
wait 20
hold 185 lookup
wait 30
face 0
go 46 52.5
wait 40
hold 120 crouch
until ground = 1 max 200
expect y >= 5.95
# It dislikes water: leave it on the ledge.
hold 2 action
wait 30
# B. Off the ledge into the pool, dive (LeftShift) under the curtain (z 39, water y 1-2) into
# pool C, surface and jump out onto the shaft's floor (walk 5).
go 46 48
hold 100 crouch
go 46 35
hold 60 lookup
go 46 31.2
go 46 29 jump 2
until ground = 1
expect y >= 4.95
# C. The second helicopter, up the shaft for the three treasures (y 10, 14, 18). Let be, it sinks
# 1 px a tick (BD-0070): over each treasure it climbs on the spot until it has it.
go 44 26.15
hold 2 action
wait 20
go 44 26.15 tol 0 with lookup until y >= 8.9 max 600
go 42 24 tol 0.25
go 42 24 tol 0 with lookup until treasures = 1 max 600
go 54 21 tol 0.25
go 54 21 tol 0 with lookup until treasures = 2 max 900
go 48 28 tol 0.25
go 48 28 tol 0 with lookup until treasures = 3 max 900
# Up onto the cliff of D (walk 21), land and leave the helicopter there: high enough that the
# sink on the way leaves it over the cliff's top.
go 48 28 tol 0 with lookup until y >= 22.2 max 900
go 48 15
wait 40
hold 120 crouch
until ground = 1 max 200
expect y >= 20.95
hold 2 action
wait 30
# D. West through the door into the skate room for a skateboard, then east along the tunnel:
# over the mines at x 64-65 and 80-81 (the skateboard runs them over), jumping the water
# trenches at x 70-71 and 86-87, to the red arrow.
go 34.15 14 tol 0.1
hold 2 action
wait 30
go 57 14
go 75 14 jump 6.2
go 91 14 jump 5.8
go 95 14 until exit = 1
expect treasures = 3
until mission = 10 max 900
expect lives >= 3
expect phase = Play
wait 120
