# One death, from where tools/verify_death_sounds.sh puts Blupi (--spawn over a hazard): he dies,
# the lock runs out, the life-loss window passes and he is back with a life less. The runner then
# counts how often the death's sound was asked for: once (before 2026-11-11, every tick of the lock).
mortal
until dead = 1 max 600
until dead = 0 max 900
wait 180
expect lives = 2
end
