# The life-loss window after a death (the original's Hide action): Blupi walks into a saw of the gallery, and
# once the lock is over (dead = 0) the frames show him turning on the spot (table_blupi 276-284), not
# hidden. Run: tools/autoplay.sh build-cna-opengl3 <this> 998
mortal
go 50 43 tol 0.3 max 900
go 9 43 tol 0.15 max 1500
go 9 42 tol 0.1 max 200 until dead = 1
until dead = 1 max 300
until dead = 0 max 900
log lock-over
shots 1
wait 5
shots 1
wait 5
shots 1
wait 5
shots 1
wait 5
shots 1
wait 5
shots 1
wait 5
shots 1
wait 5
shots 1
wait 5
shots 1
wait 5
log end
