# tools/net_players.sh, the long match (Q-022; NET_TIMEOUT=780, any world, two to four players: soak_ann.txt
# the host's, then soak_ben, soak_cid, soak_dan): ten minutes of random play (wander, seed 1: walking,
# turning, jumps, the action key, shots), then still for fifteen seconds while the others stop too and
# the last changes arrive, then the world's hash. Every player still in the match must have the same
# world (tools/net_players.sh compares the hashes); one knocked out writes none.
until phase = Play max 7200
log the match began
mortal
wander 36000 seed 1 until phase != Play
wait 900
hash
wait 60
end
